

Planescape: The only game where making things even more dead makes you a hero.
THE BARDS TALE SHOPKEEPERS HOW TO
It doesn’t take much persuasion to find out how to release the zombie, and so I return, say a few words, touch the dead guy’s forehead, and he becomes even deader. Out on the streets I encounter the zombie’s owner, Sebastian, who said that he was unaware that the zombie could actually think and feel. I need to find the tomb where the father was last seen, but the shopkeeper won’t help me out until I settle a matter for him at the warehouse. Apparently his father went missing several years ago, and a resurfaced memory tells me that I had something to do with it - perhaps I even killed the guy. The shopkeeper himself, a long-winded gasbag, has a sad tale that I pick out of his neverending spiel. Of course I’ll do it that’s a horrible fate, to be reanimated as a mostly speechless zombie that’s forced to listen to nonstop rambling of an idiot. The zombie is in agony because the shopkeeper just won’t shut up, and I’m tasked with finding the zombie’s owner to beg for the poor thing’s release. Inside, the shopkeeper is talking to his assistant, who I deduce is actually a zombie. One structure in particular, a coffin shop called Engineered for Eternity, unveils two quests.

Why must I be so silly? I have two new zones to explore! I returned to the lower ward and started poking around, talking to NPCs, and investigating buildings. Maybe I could fuse six arms and four legs and Annah’s tail onto me to become the ultimate fighter! The crutch does open up a portal to an abandoned library with a few odds and ends, but it’s not exactly a treasure trove, either.Įnough lollygagging - Morte’s missing, and I must get my second-favorite skull back! Question: If I’m so good at replacing body parts with others, could Morte be a replacement skull for me? Maybe that’s why I need my companions around, as organ donors. I take the sphere (what does it doooo) and the crutch from his body, because looting relatives’ corpses is so very tactful. Stories-bones-tell doesn’t work on him for some reason, however. Annah has a bit of an outburst at seeing his body, which is appropriate since he’s her dad (real or adopted).
THE BARDS TALE SHOPKEEPERS ZIP
I zip back to the Buried Village to see if I can locate his secret vault. Speaking of Pharod, he’s my next loose end. One thing I notice is that zoning now takes me to the world map instead of the next screen, which allows me to jump between locations a lot quicker. The guy’s dead anyway, so might as well get some money and XP. But I’m pretty sure he’ll be fine for the time being, so I go around doing a few extra chores before exploring the lower ward.įirst up, heading back to the Hive to tell on Pharod to the Dustmen. While the little guy wasn’t the best fighter in the world, he was always entertaining and part of my posse. You can check out the whole run on the Nostalgia Lane page.)

THE BARDS TALE SHOPKEEPERS SERIES
Although the UNESCO-listed Gesar epic appears stable at present, there are some potential concerns about its future vitality.(This is a continuing series detailing my playthrough of Planescape Torment. Using Schippers and Grant's (2016) five domain theory for the assessment of cultural sustainability, and ethnographic fieldwork conducted in Yul shul Tibetan Autonomous Prefecture, this article examines the present vitality and prospects of the Tibetan Gesar epic from the perspective of systems of teaching and learning, musicians and communities, contexts and constructs, regulations and infrastructures, and music and music industries. In recent years, "cultural sustainability" has allowed scholars to examine individual traditions as part of a larger cultural and sociopolitical ecology. Abstract : As heritage-in both its tangible and intangible forms-has grown into an important component of cultural policy around the globe, new scholarship has emerged critically examining how the heritage framework has impacted designated sites and cultural practices.
